Systems & Gameplay Design · Multiplayer RP · 2024–2025
Design work for an existing multiplayer RP project, focused on expanding gameplay systems, player interactions, factions and systemic content within an established game loop, economy and setting.
My work included systems and gameplay design, faction and role design, economy and crafting concepts, dynamic content, navigation and tracking mechanics, active abilities, gameplay improvements and structured design documentation.
I worked primarily with existing project systems, defining feature rules, player flows, dependencies, constraints and implementation scope.