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Selected game design work focused on systems design, gameplay mechanics, multiplayer interactions, economy, faction design and pre-production planning.
Systems & Gameplay Design · 2024–2025
Design work for an existing multiplayer role-playing project, focused on expanding gameplay systems and player interactions within an established game loop, economy and setting.
My work ranged from large faction and economy redesigns to standalone gameplay systems, dynamic content and smaller role improvements.
Personal Game Design Project · Co-op RP Survival RPG / Horror · Pre-production
A personal systems-design project built around cooperative expeditions into infected territories.
The design focuses on expedition preparation, role interdependence, localized injuries, physical inventory and equipment, information management and persistent campaign consequences.
The current scope is structured around validating a playable first-loop prototype rather than designing the complete game in advance.