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Aleksandr Plaksin

Game Designer | Systems & Gameplay Design

I design gameplay systems, mechanics and player interactions for multiplayer and co-op games, with a focus on clear rules, interconnected systems, player flow and realistic feature scope. My portfolio includes systems and gameplay design, economy and progression, faction mechanics, dynamic content, feature decomposition and structured game design documentation.


Selected Projects

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Multiplayer RP Game Project Systems & Gameplay Design · 2024–2025

Design work for an existing multiplayer RP project, focused on expanding gameplay systems, player interactions, factions and systemic content within an established game loop, economy and setting.

Explore Project → Multiplayer RP Game Project

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Pestisváros Personal Game Design Project · Pre-production Systems Case Co-op RP Survival RPG / Horror

A personal game design project focused on a cooperative expedition into infected territories.

View Project → Pestisváros

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