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Game Designer | Systems & Gameplay Design
I am a Game Designer focused on systems and gameplay design for multiplayer and co-op games.
My work centers on interconnected gameplay systems: defining player flows, rules, states, dependencies, constraints and consequences, with particular attention to how different mechanics and player roles interact within a larger game loop.
My previous design work includes faction and role systems, economy and crafting, dynamic content, navigation and tracking mechanics, progression concepts and gameplay improvements.
I also have a technical background in C++/SDL2, experience with Unreal Engine and practical game testing experience. This helps me consider implementation constraints, system conflicts and edge cases during the design stage and communicate more effectively with development.
I start with the gameplay problem and intended player experience, then define the rules, states and dependencies required to support it.
When working with an existing project, I prefer to reuse established systems where possible instead of introducing unnecessary new functionality.