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Game Designer | Systems & Gameplay Design

I am a Game Designer focused on systems and gameplay design for multiplayer and co-op games.

My work centers on interconnected gameplay systems: defining player flows, rules, states, dependencies, constraints and consequences, with particular attention to how different mechanics and player roles interact within a larger game loop.

My previous design work includes faction and role systems, economy and crafting, dynamic content, navigation and tracking mechanics, progression concepts and gameplay improvements.

I also have a technical background in C++/SDL2, experience with Unreal Engine and practical game testing experience. This helps me consider implementation constraints, system conflicts and edge cases during the design stage and communicate more effectively with development.

Design Focus


My Approach

I start with the gameplay problem and intended player experience, then define the rules, states and dependencies required to support it.

When working with an existing project, I prefer to reuse established systems where possible instead of introducing unnecessary new functionality.