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Small programming and engine-based projects that complement my game design work and help me better understand gameplay implementation, system logic and technical constraints.


C++ / SDL2 Programming Practice

C++ · SDL2 · Gameplay Logic · Git

A collection of small programming projects created while studying C++ and SDL2.

The work included basic gameplay logic, game states, player input, 2D rendering and collision handling.

This experience helps me understand how gameplay rules translate into implementation and communicate design requirements with technical constraints in mind.

Projects include: Snake, Tic-Tac-Toe and other programming exercises.

View Source Codegithub.com/Kvas-AL


Unreal Engine Environment Practice

Unreal Engine · Level Composition · Environment Design

A small environment created as practical experience with Unreal Engine workflows and spatial composition.

The work focused on: